Howdy
Im currently running a 1.18.2 paper server for a couple of small "streamers" They ussaly maintain about 20-80 players on peek and anywhere from 5-25 average when it comes to players.
Hence why Im worried to what may be impacting my server so heavily.
Timings : https://timings.aikar.co/?id=5ff74055beb7428ab97d149e2b88eaf7 (was taken after a reboot so im not sure how usefull this will be)
I'm currently running my server on my Hp-Proliant-G8 :
2x AMD Opteron™ 6234 i5-2300 (12c / 12t 2.4 GHz+),
128GB of RAM (32 allocated for the server, only 16 is used on peak),
Running Ubuntu server 22.04 (latest as of today)
I can provide files if anyone would find that usefull to look through.
If possible would anyone know what my next steps should be to reduce lag?
my main problems I experience is tps ranging from 7-11 when only 15-25 people are online hence causing entitys to come to a slow and arrows being unable to be shot.
When it comes to optimisations I belive im on top of most things as my paper.yml bukkit.yml & spigot.yml are the best they can be (as of internets recommendation)
chunks have been completely pre-loaded, so lag wise its rarely is an issue that chunks will somtimes take a while to load when teleporting into them.
Im not to worried what the tps is left at as long as arrows, players and entitys are able to run smoothly Im more than happy!
Im currently running a 1.18.2 paper server for a couple of small "streamers" They ussaly maintain about 20-80 players on peek and anywhere from 5-25 average when it comes to players.
Hence why Im worried to what may be impacting my server so heavily.
Timings : https://timings.aikar.co/?id=5ff74055beb7428ab97d149e2b88eaf7 (was taken after a reboot so im not sure how usefull this will be)
I'm currently running my server on my Hp-Proliant-G8 :
2x AMD Opteron™ 6234 i5-2300 (12c / 12t 2.4 GHz+),
128GB of RAM (32 allocated for the server, only 16 is used on peak),
Running Ubuntu server 22.04 (latest as of today)
I can provide files if anyone would find that usefull to look through.
If possible would anyone know what my next steps should be to reduce lag?
my main problems I experience is tps ranging from 7-11 when only 15-25 people are online hence causing entitys to come to a slow and arrows being unable to be shot.
When it comes to optimisations I belive im on top of most things as my paper.yml bukkit.yml & spigot.yml are the best they can be (as of internets recommendation)
chunks have been completely pre-loaded, so lag wise its rarely is an issue that chunks will somtimes take a while to load when teleporting into them.
Im not to worried what the tps is left at as long as arrows, players and entitys are able to run smoothly Im more than happy!