Hey everyone,
I do have a simple question that nobody seems to be able to answer - at least not at the Spigot forum:
Why do we all get rid off clearlagg? (WAIT please continue to read):
In my server, we use clearlagg to simply delete all entties that are arrows or boats (cause they are cheap to create / build). So clearlagg does simply delete these entities to prevent someone from trying to slow down / crash the server.
A lot of people say we do not need clearlagg anymore now cause paper manages a lot of things. But how would paper manage this issue? For example, I teleported to a chunk yesterday with like 40 arrows around there which were there for weeks now. I know, as long as the chunk isn't loaded, it shouldn't cause a problem. But what if some "bad players" spawn 1000 boats / arrows to crash the server. So how would I prevent this or how to figure out they crashed the server that way?
Or in short: can paper fix this issue or do we still need to use clearlagg?
Thanks for your answers =)
I do have a simple question that nobody seems to be able to answer - at least not at the Spigot forum:
Why do we all get rid off clearlagg? (WAIT please continue to read):
In my server, we use clearlagg to simply delete all entties that are arrows or boats (cause they are cheap to create / build). So clearlagg does simply delete these entities to prevent someone from trying to slow down / crash the server.
A lot of people say we do not need clearlagg anymore now cause paper manages a lot of things. But how would paper manage this issue? For example, I teleported to a chunk yesterday with like 40 arrows around there which were there for weeks now. I know, as long as the chunk isn't loaded, it shouldn't cause a problem. But what if some "bad players" spawn 1000 boats / arrows to crash the server. So how would I prevent this or how to figure out they crashed the server that way?
Or in short: can paper fix this issue or do we still need to use clearlagg?
Thanks for your answers =)