I'm writing a plugin that runs a minigame. In this plugin, I have a class (I'll call it MinigamePlayer) that stores information about the Player. This class then stores other custom objects that store more information about the player.
How would it be best to store the connections between actual players and the MinigamePlayer that stores their data? I don't want to do this through Metadata or Persistent Data Containers, as that would require converting my custom objects to Strings and then back again later, and I don't really want to do that.
How would it be best to store the connections between actual players and the MinigamePlayer that stores their data? I don't want to do this through Metadata or Persistent Data Containers, as that would require converting my custom objects to Strings and then back again later, and I don't really want to do that.
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