Hey! I want to prevent all chunks generations around a specific area (e.g. 7x7 chunks in the center of the world). I want only 49 active chunks per world instead of 361 or something like that.
In simple terms, I want only central chunks to work, and everything outside is never created, stored in memory or on disk, sent to the players, and use processor resources.
I need it because I want to allocate a world per player, but i faced with excess waste of RAM, disk space and processor usage because of unnecessary chunks.
Attention! I know about void chunks, but they still stored in RAM and disk, and they perceptibly load the processor. (Considering this could have been avoided this is becoming a serious problem. Especially with ~300 worlds (100 players with each dimension))
In simple terms, I want only central chunks to work, and everything outside is never created, stored in memory or on disk, sent to the players, and use processor resources.
I need it because I want to allocate a world per player, but i faced with excess waste of RAM, disk space and processor usage because of unnecessary chunks.
Attention! I know about void chunks, but they still stored in RAM and disk, and they perceptibly load the processor. (Considering this could have been avoided this is becoming a serious problem. Especially with ~300 worlds (100 players with each dimension))