We recently updated our Server.Pro server to Paper 1.18.2 (from Paper 1.18.1) and have been receiving low server tps since. As an uneducated player in anything debug-related, I was hoping someone would be able to shed some light on what might be causing the tps drop.
Info:
In 1.18.1, 7 people would still yield 20 tps.
In 1.18.2, 3 people will start to lower tps.
Ignore anything Worldedit or AsyncWorldEdit (AWE), unless it's causing majority lag.
Multiple custom datapacks & command block chains are running.
Info:
In 1.18.1, 7 people would still yield 20 tps.
In 1.18.2, 3 people will start to lower tps.
Ignore anything Worldedit or AsyncWorldEdit (AWE), unless it's causing majority lag.
Multiple custom datapacks & command block chains are running.
- Version Output
- This server is running Paper version git-Paper-345 (MC: 1.18.2) (Implementing API version 1.18.2-R0.1-SNAPSHOT) (Git: a90092e)