I've been trying to send an EntityData packet in order to make people glow for only one player, but I can't find a way to get the SynchedEntityData.DataValue<*> of the shared flags. The DataShared flag data accessor is protected on Entity and I can't find a way to have it.
For now, I have this...
Hi, i'm trying to use NMS in a plugin in 1.19.4 but I wrap my head around how to get deobfuscated result in my IDE. I'm just trying to spawn a fake player but i could not find a way to setup nms and all. Thanks for further help
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