I want to reply and close this. Thank you for your patience.
Attributes settings are not persistent, but there is a file located in
for each player that persists data. Just find their UUID when they next connect.
The dat files are in a binary format called NBT...
While testing some new plugins (specifically the Spirits side plugin for ProjectKorra), one player used an ability on another which set the targets movement speed to 0. The plugin crashed, and the code to restore the movement speed was not run. This attribute change appears to be permanent, and...
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