Question Velocity server with DDNS

danikika94

New member
Aug 15, 2024
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Hi,

I'm having a strange problem where I can't use DDNS as a solution for a non static IP address.
I've set up my Velocity proxy server with many different "member" servers but when I check from my Minecraft client, I can't see them online when I want to use my dynamic DNS address.

This is my server settings.:
# What port should the proxy be bound to? By default, we'll bind to all addresses on port 25565.
bind = "0.0.0.0:25565"
player-info-forwarding-mode = "modern"
ping-passthrough = "disabled"
[servers]
lobby = "127.0.0.1:25566"
survival = "127.0.0.1:25564"
bedwars = "127.0.0.1:25567"
plots = "127.0.0.1:25568"
RPG = "127.0.0.1:25569"

Since I'm running from my own server PC, I don't have an option to have a static IP from my ISP so I'm using NoIP DDNS service which is working fine with normal papermc hosting, but with velocity, it doesn't.

All the ports have been forwarded and opened from firewall so it should work, but I can only see the server from my internal network which is not good.
1723732257571.png
I have 1 internal network address which is basically the device IP, and 2 DNS names, one for private and one for public address.
As for NOIP DUC, it looks like this.:
1723732326955.png
Both of them allowed so it should work.

Do you know any better solution for this maybe?