Hello, I am Blutkrone.
I developed RPGCore and ended up cancelling the project. But I feel it would be such a waste to let it die. So I hope to share some of my knowledge (in the form of source code) and hopefully encourage the development of decent free and open source plugins.
I have spent an ungodly number of hours on RPGCore, many thousands of hours over several years. Development, research, iterations - much of the work on rpgcore was done at a time when we didn't have proper tools to deobfuscate Minecraft sources.
Anyway, I am releasing this project as both binaries and sources.
About the binaries
You can find a jar and the configurations on the github page I've linked to, it's under releases.
It is possible to use this to build a server, but I would discourage anyone from doing so. While rpgcore has a ton of features, I will no longer be maintaining it. If you don't have a developer who can find and fix the problems you will encounter, you will be shooting yourself in the foot.
Also, RPGCore is a monolith, it tries to do everything - I cut it short just before it was finished. It lacks a few things like trade, consumables and some social aspects. I probably could've split RPGCore into 40 or so plugins.
Play with it if you want, but don't build around it unless you have a developer to fix issues you encounter.
About the sources
The sources are the real reason I am posting this. Many thousands of hours have gone into this. For research, for development, for testing, and for rewriting.
A lot of the free options on the market were just so incredibly lacking, and the good stuff was just proprietary premium plugins. With these sources as a reference, I hope that we will see great open source alternatives to things. Better yet, I hope the day comes when this post is buried and forgotten because these things are native Minecraft features that no longer require a plugin.
Notable things include:
See here
I am not answering any questions, I just wanted to share this with the hope that it will be helpful.
github.com
Why not a resource
I refrained from posting this as a resource because I do not intend to maintain it, and because I know that there are likely many little issues with it. Please refrain from posting a fork of RPGCore unless you intend to maintain it, also note that the sources forbid the fork itself to be monetized.
I developed RPGCore and ended up cancelling the project. But I feel it would be such a waste to let it die. So I hope to share some of my knowledge (in the form of source code) and hopefully encourage the development of decent free and open source plugins.
I have spent an ungodly number of hours on RPGCore, many thousands of hours over several years. Development, research, iterations - much of the work on rpgcore was done at a time when we didn't have proper tools to deobfuscate Minecraft sources.
Anyway, I am releasing this project as both binaries and sources.
About the binaries
You can find a jar and the configurations on the github page I've linked to, it's under releases.
It is possible to use this to build a server, but I would discourage anyone from doing so. While rpgcore has a ton of features, I will no longer be maintaining it. If you don't have a developer who can find and fix the problems you will encounter, you will be shooting yourself in the foot.
Also, RPGCore is a monolith, it tries to do everything - I cut it short just before it was finished. It lacks a few things like trade, consumables and some social aspects. I probably could've split RPGCore into 40 or so plugins.
Play with it if you want, but don't build around it unless you have a developer to fix issues you encounter.
About the sources
The sources are the real reason I am posting this. Many thousands of hours have gone into this. For research, for development, for testing, and for rewriting.
A lot of the free options on the market were just so incredibly lacking, and the good stuff was just proprietary premium plugins. With these sources as a reference, I hope that we will see great open source alternatives to things. Better yet, I hope the day comes when this post is buried and forgotten because these things are native Minecraft features that no longer require a plugin.
Notable things include:
- Packets using bytebuffers instead of reflection
- Blockbench entity models (including animations)
- Using fonts for HUD elements and Chest-GUIs
- A pattern on flexible skill systems (And skill systems that are just incredibly flexible in general)
- In-game editing tools with minimal boilerplate, instead of configuration files
- A minimap rendering on-screen and updating while moving
- An implementation of a quest system
- Generating resourcepacks from a plugin
See here
I am not answering any questions, I just wanted to share this with the hope that it will be helpful.
GitHub - AMAltundag/RPGCoreV4: RPGCore 4.X
RPGCore 4.X. Contribute to AMAltundag/RPGCoreV4 development by creating an account on GitHub.
Why not a resource
I refrained from posting this as a resource because I do not intend to maintain it, and because I know that there are likely many little issues with it. Please refrain from posting a fork of RPGCore unless you intend to maintain it, also note that the sources forbid the fork itself to be monetized.