Question Player and mob desync after reconnect – entities in wrong position, mobs phasing through walls

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JorgeLOC

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May 2, 2025
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Hi there, I’m running a Paper 1.20.4 server with a large plugin stack (110+ plugins), and I’m facing a major desync issue related to entity positions after a player reconnects.

Issue:
When a player disconnects and reconnects:
  • They see other players and mobs in incorrect positions
  • Mobs sometimes appear to teleport or phase through walls
  • Players appear frozen or stuck to others
  • Some movement appears rubberbanded or outdated

Confirmed details:
  • TPS is consistently 20.0 (no lag spikes)
  • Using Geyser and Floodgate for Bedrock support
  • Packet-level plugins: ProtocolLib, Packetevents
  • Entity/visual-related plugins: ModelEngine, MythicMobs, Citizens, LibsDisguises, Oraxen, ForcePack, HMCCosmetics
  • SkinsRestorer is also active for offline support
  • entity-activation-range and entity-tracking-range are set to safe/recommended values in paper.yml

My suspicion:
A conflict between packet manipulation and entity render plugins, or a UUID-related issue between Floodgate and Java/Bedrock hybrid handling during reconnect.


What I’ve tried:
  • Reset tracking ranges
  • Confirmed it’s not TPS or view-distance

Any help would be really appreciated. I’m open to debugging with test builds or disabling specific plugins if needed. I can provide dump links or logs as required.

Thanks in advance.

Here is a video where you can see the problem

 
Timings
https://spark.lucko.me/JumAIUGbrC
Version Output
This server is running Paper version 1.21.4-226-ver/1.21.4@a838a88 (2025-04-17T19:20:57Z) (Implementing API version 1.21.4-R0.1-SNAPSHOT)
You are 1 version(s) behind
Download the new version at: https://papermc.io/downloads/paper
Previous version: 1.21.4-211-6ea4202 (MC: 1.21.4)
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