I've been trying to send an EntityData packet in order to make people glow for only one player, but I can't find a way to get the
For now, I have this code
And I don't know what to put in place of
SynchedEntityData.DataValue<*>
of the shared flags. The DataShared flag data accessor is protected on Entity
and I can't find a way to have it.For now, I have this code
Code:
ps.send(ClientboundSetEntityDataPacket(
it.entityId,
listOf(...)
))
...