Question Help reading timings report

xxslayer1555xx

New member
Apr 20, 2022
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0
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I'm fairly new to the Paper world, and still dont know what half of this means. My server gets lag spike every now and then. But recently its been locking up. tons of red text (ill get a photo next time) basically says its not a crash even tho a second later all plugins disable and the server is locked. reading around i saw people asking for timings reports so i ran this for a while. Can anyone help me in anyway? even just with more knowledge of this stuff
 
Timings
https://timings.aikar.co/?id=6d807f6f5c6c4c6284180481f76bf9c0#timings
Version Output
This server is running Paper version git-Paper-283 (MC: 1.18.2) (Implementing API version 1.18.2-R0.1-SNAPSHOT) (Git: f8e8d6c)
You are 16 version(s) behind
Download the new version at: https://papermc.io/downloads
Previous version: git-Paper-278 (MC: 1.18.2)
Jan 28, 2022
36
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6
8
Germany
crazycloudcraft.de
Hello,
for users, who didn't understand timings i recommend using a bot called birdflop https://top.gg/de/bot/787929894616825867 . This bot reads the timings to create a better report.

Output from the bot for your timings:

Timings Analysis
These are not magic values. Many of these settings have real consequences on your server's mechanics. See this guide for detailed information on the functionality of each setting.

❌
Aikar's Flags >> Your Xmx and Xms values should be equal when using Aikar's flags.
❌
ClearLag >> Plugins that claim to remove lag actually cause more lag.
❌
entity-activation-range.wake-up-inactive.villagers-for >> Decrease this in spigot.yml. Recommended: 20.
❌
entity-activation-range.wake-up-inactive.flying-monsters-for >> Decrease this in spigot.yml. Recommended: 60.
❌
entity-activation-range.wake-up-inactive.villagers-max-per-tick >> Decrease this in spigot.yml. Recommended: 1.
❌
entity-activation-range.wake-up-inactive.animals-for >> Decrease this in spigot.yml. Recommended: 40.
❌
entity-activation-range.wake-up-inactive.monsters-max-per-tick >> Decrease this in spigot.yml. Recommended: 4.
❌
entity-activation-range.wake-up-inactive.flying-monsters-max-per-tick >> Decrease this in spigot.yml. Recommended: 1.
❌
entity-activation-range.wake-up-inactive.animals-max-per-tick >> Decrease this in spigot.yml. Recommended: 2.
❌
entity-activation-range.wake-up-inactive.monsters-for >> Decrease this in spigot.yml. Recommended: 60.
❌
fix-climbing-bypassing-cramming-rule >> Enable this in paper.yml.
❌
armor-stands-do-collision-entity-lookups >> Disable this in paper.yml.
❌
alt-item-despawn-rate.enabled >> Enable this in paper.yml.
❌
entity-per-chunk-save-limit.experience_orb >> Set a value in paper.yml. Recommended: 16.
❌
entity-per-chunk-save-limit.snowball >> Set a value in paper.yml. Recommended: 16.
❌
entity-per-chunk-save-limit.ender_pearl >> Set a value in paper.yml. Recommended: 16.
❌
entity-per-chunk-save-limit.arrow >> Set a value in paper.yml. Recommended: 16.
❌
UltimateCatcher >> This plugin was made by Songoda. Songoda is sketchy. You should find an alternative.
❌
maxEntityCramming >> Decrease this by running the /gamerule command in each world. Recommended: 8.


I recommend using this stop/start scripts for Aikar's Flags:
(now on v2.5.1.1)
 
Last edited:
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xxslayer1555xx

New member
Apr 20, 2022
2
0
1
Hello,
for users, who didn't understand timings i recommend using a bot called birdflop https://top.gg/de/bot/787929894616825867 . This bot reads the timings to create a better report.

Output from the bot for your timings:

Timings Analysis
These are not magic values. Many of these settings have real consequences on your server's mechanics. See this guide for detailed information on the functionality of each setting.

❌
Aikar's Flags >> Your Xmx and Xms values should be equal when using Aikar's flags.
❌
ClearLag >> Plugins that claim to remove lag actually cause more lag.
❌
entity-activation-range.wake-up-inactive.villagers-for >> Decrease this in spigot.yml. Recommended: 20.
❌
entity-activation-range.wake-up-inactive.flying-monsters-for >> Decrease this in spigot.yml. Recommended: 60.
❌
entity-activation-range.wake-up-inactive.villagers-max-per-tick >> Decrease this in spigot.yml. Recommended: 1.
❌
entity-activation-range.wake-up-inactive.animals-for >> Decrease this in spigot.yml. Recommended: 40.
❌
entity-activation-range.wake-up-inactive.monsters-max-per-tick >> Decrease this in spigot.yml. Recommended: 4.
❌
entity-activation-range.wake-up-inactive.flying-monsters-max-per-tick >> Decrease this in spigot.yml. Recommended: 1.
❌
entity-activation-range.wake-up-inactive.animals-max-per-tick >> Decrease this in spigot.yml. Recommended: 2.
❌
entity-activation-range.wake-up-inactive.monsters-for >> Decrease this in spigot.yml. Recommended: 60.
❌
fix-climbing-bypassing-cramming-rule >> Enable this in paper.yml.
❌
armor-stands-do-collision-entity-lookups >> Disable this in paper.yml.
❌
alt-item-despawn-rate.enabled >> Enable this in paper.yml.
❌
entity-per-chunk-save-limit.experience_orb >> Set a value in paper.yml. Recommended: 16.
❌
entity-per-chunk-save-limit.snowball >> Set a value in paper.yml. Recommended: 16.
❌
entity-per-chunk-save-limit.ender_pearl >> Set a value in paper.yml. Recommended: 16.
❌
entity-per-chunk-save-limit.arrow >> Set a value in paper.yml. Recommended: 16.
❌
UltimateCatcher >> This plugin was made by Songoda. Songoda is sketchy. You should find an alternative.
❌
maxEntityCramming >> Decrease this by running the /gamerule command in each world. Recommended: 8.


I recommend using this stop/start scripts for Aikar's Flags:
Thank you so much :D i have the bot now and fixed all of those
 

EterNity

Notable
Dec 13, 2021
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under your bed!
paper-chan.moe
Alternatively, you can read over this post and actually understand what you are changing… next time, you can come into PaperMC discord for additional and often time faster help (ping me if you needed).

I am personally not a fan of changing stuff that's not broken or not having issues and that’s why automatic troubleshooting with pre-determined Config is strongly not recommended. (Take for example, 99.99% of server will not have issue with armor stand and disable it will leave your player confused as why their armor stand now no longer flows with water or just outright stuck mid-air.