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  1. S

    Sound.ENTITY_EXPERIENCE_ORB_PICKUP always plays the same sound effect

    Hey guys, even though when picking an experience orb a random sound is played, the Sound.ENTITY_EXPERIENCE_ORB_PICKUP always plays the exact same sound effect. Is there a way to fix this?
  2. S

    Straightforward way to pathfind away from entity.

    Hey, what would be the most direct way to make a parrot move away from a player (using the PathFinder interface of paper). Is there a way to do this?