Okay, so then how does Paper handle the render-distance option in server.properties? I thought it would simply render that distance around all players and then decide how many of those chunks to send to the clients.
Using the same mechanism as the one used to configure chunk send distance, the server could automatically configure it's render distance based on client render distance. The user could still configure a range for the server so it doesn't get too low or too high, but this would prevent the server...
It seems to me that the server will try to render chunks around each player according to render-distance in server.properties, then it will automatically choose how many of those chunks to send to clients based on their render distance. I'm asking if instead of choosing send distance...
Hi all, I just wanted to suggest a possible feature for a future update. I noticed in paper-config that the server can automatically configure chunk send distance, and I think it would be even more efficient if it could also configure render distance for the server automatically. Maybe the user...
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