Try creating a new paper server with 100% stock settings and getting 3 people on it.
If that still has the same problem it's likely the host. If it doesn't you know it's a misconfiguration.
In the latter case try adding back your server settings ie: properties, start flags paper & spigot.yml...
Update 1.1.1
This update fixes an issue affecting all platforms (spigot, bungee and velocity) in where they fail to call a TabCompleteEvent when a ServerboundCommandSuggestionPacket is sent requesting completions for a root command node.
Normally a client cannot request completions for a root...
By "no, there isn't" are you referring to the lack of a plugin.yml in the final jar? If not:
If you inspect the compiled jar does the ${project.version} get replaced properly?
Otherwise I wouldn't be able to help you as i'm not much of a gradle person.
Yes as i stated in my post I misread your thread.
Does the jarfile contain the plugin.yml at all if you open it with a program such as 7zip?
My thought is you might be relying on the maven-resources plugin to do some placeholder replacement that isn't being done now.
Command Blocker
Command Blocker blocks commands from being ran, tabbed or even sent to the client at all.
In other words It's a real command blocker plugin.
Config Snippet
In-game demo
Commands are blocked by filters; each filter has it's own permission that can be used to either apply or...
Nevermind, misread the post.
Still may apply to some people interested in NMS or who use maven
I know this was marked as solved but questions like this come up a lot.
Hopefully this helps explains some things.
First you'll need to install the latest remapped jar to your local repository I use...
Depends what you do on that server and on the single thread performance of that CPU
If it's just a normal SMP with ~10 (perhaps 16) view distance I'd say that would do fine.
Obviously if you build intensive farms/contraptions you'll need more CPU grunt.
If you're talking about how bukkit extracts DIMs into their own worlds; It's done that for as long as I can remember.
This seems like a biome issue more than anything else.
Come to think of it I did hear of some ender biome issues at some point in paper. I don't remember what builds where...
You could install Fast Async Worldedit and create a huge cuboid selection, //expand vert, turn on //fast and use //setbiome the_end
You could also use MCEdit.
(May need to relog to see changes)
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